New Champion: PUPPETEER !

Join my Discord : https://discord.gg/6Q2DCjc

Also follow my progress ON MY YOUTUBE CHANNEL

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For ability description hover over the "?" in the select screen!


[In Development] Last Update: 08th May 2019


If you have questions or want to report bugs, write a comment or contact me here:

kingdanius.leagueofpixels@gmail.com

______________________

Controls:

Player 1

  • Move - WASD
  • Attack - J key / left mouse in singleplayer
  • Skill - K key/ right mouse in singleplayer
  • Ultimate - L key/ shift /mouse wheel in singleplayer

Player 2

  • Move - Arrow Keys
  • Attack - Num 4 key
  • Skill - Num 5 key
  • Ultimate - Num 6 key

-> Player 2 has also mouse control in Splitscreen

With "Num" is meant the number block on the right site of your keyboard!



Game basics:

2D MOBA (Multiplayer OFFLINE Battle Arena)

If you open it, it will lead you to the Championselect Screen. Choose a Champion  out of 11  for each Player with the mouse and then press Space to get into the game!

Also playable with a controller, but you still need to navigate the selecting with your mouse.


Goal:

Destroy the first turret to get access to the enemy base. Then push 5 minions into the enemy nexus to win the game!



!NEW! Gamepad:

  • Stick Up/Up - Jump
  • L2/R2 - Attack left/right
  • B - Attack facing direction
  • X - Skill 1
  • Y - Skill 2
  • R1/R2 - Recall to base
  • G-Pad 1.Left/2.Up/3.Right - buy upgrades 1.Damage/2.Speed/3.Regeneration


Credits:

Developer - KingDanius

Musik tracks - Eric Matyas ( http://soundimage.org/ )

Sound effects - http://www.bfxr.net/

StatusIn development
PlatformsWindows, macOS, Linux, HTML5
Rating
(10)
AuthorKingDanius
GenreFighting
Made withConstruct
Tags16-bit, 1vs1, arena, duel, Local multiplayer, Ludum Dare 36, moba, rts, Split Screen
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilityTextless
MultiplayerLocal multiplayer
Player count1 - 2

Download

Download NowName your own price

Click download now to get access to the following files:

LeagueOfPixels 2.0.1.linux32.zip 80 MB
LeagueOfPixels 2.0.1.linux64.zip 76 MB
LeagueOfPixels 2.0.1.osx64.7z 62 MB
LeagueOfPixels 2.0.1.win32.zip 68 MB
LeagueOfPixels 2.0.1.win64.zip 72 MB

Development log

Comments

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Viewing most recent comments 1 to 40 of 65 · Next page · Last page

Hey there, I'm Tiago, also Lola, I'm interested in create a real browser multiplayer game base on lol, could you help or give some ideas?

if you could just post the codes, can help everyone to create their own version

game như loz djt con mẹ

Hi, I'm using Ubuntu Studio and a generic gamepad and I can't upgrade nor using the standard attack. Can you help me?Awesome game!

Thanks for reporting! 

Oh yes, gamepad support is super outdated already... Might need to look over it again soon!

(1 edit)

i found something

i found a way to go to the shrine thingy(in single player mode)

if you do doing bunninja v bunninja

at the mid let your bunninja enemy use ult to you then quickly press down to trap enemy bunninja to the 2 player barrier zone something

after that you use your ult to enemy bunninja and press ult again to tp to the shrine thingy

Thanks! I fixed the bugs with Bunninja on my version finally, will be on the next update!

dude. this game is freaking epic. very well done. I'm addicted! I am very interested in this side scroll moba style now. Would you be willing to have a conversation about how you built your AI?


-Mendin

Thanks! You could join the Discord channel or just write me there, if you want to. 

The KI isn't really that complex, though. 

awesome! I will do that! Thank you for getting back to me!

I wonder why cannot download this version like the previus ones!

It wasn't finished to upload yet. The new update is coming soon, too. 

Waiting for Puppeteer :>

make a community hero that has an ultimate that if it hits an enemy hero the other skill resets

It's 224 days ago, but still player 2 can't play other heros such as poppy.

I like how Bunninja is like Hayabusa/Gusion(my main) from Mobile Legends. I like your work... Keep it up

Thanks for playing the game!

Btw bunninja has a bug. his K just shoots it out far witout returning.

I love this game so much! Keep it up Danius!

(1 edit)

I just have some questions

Will there be :

a item shop from Local?

level up system?

better jungle :P

built-in multiplayer

new mode with 3 towers, inhibitor and nexus

account for saving progress (and of course buying champions and skins)

hextech chests ;P

why don´t you make a single player jungle farm mode

(4 edits)

i just came back to check, 

:000 new hero!!

but they're still locked for p2 ( except Orianna )

Im making a fan art for one of the community heroes ^.^

man looking at my old comments make me sick xD

Hey, thanks for re-visiting ^^

Yes, I was focused on the new champion and on updating the visuals in my game, to make it more polished.

Tell me when you are finished with the art. :)

Hey bro do you have a download link for pc? or Windows? ive try'ed to download all the links you have but no one works. I really like your game ill support it. But please put a link for windows.

(1 edit)

There are 2 files for windows, either 32 or 64. 

But you'll need to unzip them with WinRar or 7Zip (or some similar software) first. 

Loving this game, the AI's kinda OP, I dunno... Make the AI more realistic tho. By the way, I love how you created Bunninja (it's like Zed from LoL and Hayabusa from ML), and he's so OP just go pure AD. 

Thanks! 

Creating a good AI is always quite difficult, especially because to it's hard for me to judge the strength for never players (since I am basically playing it for 3 years) 

I love the game but what you're doing is illegal, you can't use others work aka characters for profit. You can get a lawsuit. I've seen companies especially Disney copyright others works, no matter how small. Love the game but i suggest making edits to the characters so they cant take stike you. UwU

(3 edits)

Hey, thanks for the feedback

I am NOT making profit out of it, as the whole content is free to play. Everything I do is completely legal here, I contacted Riot games already. 

Add Neeko please :D

Neeko <3

Maybe when I got time again. But her whole trickster part with the passive and W would be hard to implement. 

Working on Akali right now! 

you're probably working on the locked CHampions to be playable in p2

Sorry for the late answer.

I won't add currency and voices to the game. Right now I am quite busy, but I try to finish the 2nd player champions as soo as possible.

I think it would be better if you make the dialogs like undertale rather than voices

I added an android version, try it out!

In the future, will you add currency and voice acting ( for what I mean currency, heroes won't be free ._., you have to buy em sheesh, kind of a bad idea )

Why does the second player cannot pick poppy and others on splitscreen mode?

I didn't copy their code to player 2 yet.

Especially when I want to change something, I would need to change it in both codes. So I wait a bit before I make them playable for player 2, or I would need to make some steps multiple times.

But I will add them soon.

Oh, I see. I can't wait for the next update. :D

Is there a downloadable version with the new update? I really love this new updates keep it up.

I LOVE THE AHRI.

yes there is, for windows, Linux and and mac!

Is the update not finished???

Bunninja's Ultimate Info is not yet changed and the slashes doesnt do damage, well atleast you did a rework and its he looks cool right now :0

It is just a visual effect right now, I also already reworked the cyber skin (but did not upload it yet)

Bunninja's ultimate goes throug ground too, just a feedback.

Thank's, yes I know. All projectiles can pass certain terrain-passages because I changed a bit. I will revert that because I already encountered performance issues with that change (which got better after I removed it)

(1 edit)

You should nerf I'ceat

His basic attacks do double damage to an enemy, and with enough Attack, he cant just kill the enemy with basic attacks :(

Notice that the "Hit"word is purple which is Red and Blue, I believe that Red is basic attack and Blue is skill damage, sooo i guess the blue is the splash damage...

Oh and also the range of his 1st Skill has long range, pls lower it a bit...

Oh, I think somehow the splash damage applies twice.

Normally the blue should be a bit transparent, it looks purple because now two of them spawn and overlap, so the opacity gets higher.

Might need to look at the code there. (I am not at home right now, in about 1-2 weeks I'm back.)

Can you add another upgrade?

Right Now there is just Attack, Movement Speed, and Health Regen

Do you mind adding Skill Damage and change the First upgrade to Physical Attack

Skill Damage will improve the Damage of the Skill and Ultimate while Physical Attack improves the damage of the Attack/Basic Attack....

Example : Bunninja is like an Assasin so he depends on his Skills to Take out an Enemy so he will need Skill Damage Upgrade and a Bit of Physical Attack Upgrade because of his Slash and Stab Passive...

Example : Archer is you know a marksman, so he depends on his Basic Attacks, so she will need Physical Attack and a bit of Skill Damage to boost his Skill and Ultimate...

I hope this will be in the game in the future :)

thank's for the feedback.

I already thought about adding attack speed and cooldown reduction, let's see what I can make with the damage types.

The idea for Bunninja also sounds quite fitting, let's see what I can change. I actually planned a small visual update for Bunninja anyway. (More detailed model)

OMG!!!!!!

By the way,  I just updated my game.

Adding: Cooldown Reduction and Attack Speed in the Shop

Bunninja model rework and your ultimate suggestion (even though it looks pretty garbage right now)


It is not yet downloadable though, only in the browser version. Tell me what you think!

I expected Bunninja's Ultimate to be like this

A very fun game. We liked the pixel art style. VS the computer can get really hard sometimes

but VS friends it is really good.

Here is a (long) video we made while playing:

Keep up the good work!!!

Hello!

I really like your game, because I always wanted to play a game similar in genre of this game
Also, you inspired me to create my own pixelated moba-platformer game (do not count this for rip-off, there will be absolutely different heroes and design)
Thank you for creating this game!
I will put your name into description as the person, who inspired me to making my game! Sorry for my english and good luck ^^

Thank you for playing my game!

I also found my inspiration in a similar game called "Awesomenauts", tell me when you start the project, I am looking forward to play it! :)

I don't think that my game will be made soon, because I just started drawing sprites for the game, but as soon as I can post it here (or somewhere else) I will surely tell you about it! :)

P.S. My favorite character in your game is Belle ^.^

I know how long it takes to finish something, this game is in development since 2016 already ^^

(but with a few huge breaks in between)

Belle is also one of my favorites, but especially her head looks a bit odd and stiff (similar to Riven), need to change it a bit.

when the AI is the guy with the shotgun, the bullets don't dissapear until they hit you or your minions, and they just stay there until they are hit.

these are the enemy's bullets. (some were cleared by my minions)

Strange, normally they should disappear.

I'll have a look over it,  thank's!

I encountered that bug too, i was using Orianna in Rapid Fire, the AI was the shotgun guy, i was gonna engage but those floating bullets forced me to stay under the turret :(

what exactly does doom bot mode do?

It changes thing's like the bot's reaction to certain things and gives him more gold.

oh ok thank

(2 edits)

looks like the browser version is not working, and another bug (desktop) when i use bunninja on lightweight mode, im getting stucked on the ceiling when i use his "I".  And can you please remove the lock on the champs in multiplayer mode.

waiting for that poppy update, full support on you

Strange, on which system and browser does the browser version not work?

I just uploaded the downloadable versions again (sorry for it being so late, totally forgot it), tell me what you think of the new update!

(1 edit)

Please put a dowload link cause i like this game so much but i really need to download it so i can play it offline, and i like the new update your i hope theres more update too come keep it up... sorry for my english pal :D. My support is all yours.

Thank you for your support! I am so sorry that it took so long... but I somehow missed the notification.

I just added the download versions, try it out! :)

Yeah! Thank you.

You're welcome!

(+1)

Hello, good night.
The game is too good the perfect gameplay just like the graphics to be in 2D. You have all my support and I would like you to make a Spanish version or some button in the menu before playing to select the two languages, in my school there was about 1 week ago an activity about videogames and I told you many of my friends and more people started playing, if you want I help you translate your information from English to Spanish, I love your project and I would like to help you, and I do not know if you would like it to help you, if you want you can write to my email or leave me the Yours and I write you more or less how the idea would be.
Thanks for your time ;')
Jesux23 ...!

jesusgonzaleztg19@gmail.com

VEry niCE

(-2)

Thank you for trying it out!

Nice job!  Which engine do you use to make this awesome game?

Will you make multiplayer via Internet?

I used something similar like Game Maker (called Construct 2), so a simpler 2D enginge. I think multiplayer won't work now, since I would have to rewrite so much.

(3 edits)

In 2017 was premiere of Construct 3. Why you don't use it?

BUG: In single player jumping on middle button will make you flying when u didn't jump from it.

BUG:  At normal mode u can go into turrent as penguin.

(After using his I he/she jump forward )

Sorry for my English :)

I started my Game already before the announcement of Construct 3. Also, Construct 3 ist WAY more expensive Witz 90€ per year instead of 90€ one-time purchase like Construct 2.

As I am sure that I won't use Construct for that long anymore, it would not be worth it.


Hm, that First Bug sounds interesting, I'll need to test it myself.


The second one is known already, I guess I was too lazy to fix it since it is quite low impactfull. But easy fixable in less than 2 minutes.

Bug : the minion fell on the underground jungle(whatever that is), and the ai just keep shooting it even tho he is on the lane. and he just keep shooting it 

Thank you!

Yes, I also had that bug sometimes. Would be easy to solve by just destroying that minion in such a case.

(1 edit)

But thats my minion, I cant destroy it..

And can u please make the spell cast on where the mouse is pointing, THANKS!!

Yes, I meant that I can solve it by coding it so the minion will either jump/get destroyed.

Mouse directions for skills are in work, but it actually ended up to be quite complicated. Let's see.

This game is awsome, thanks men!! 

hi

Stil Waiting For The Android version Of this Game haha. Hope That You Can Make An Android Version Of This Awesome Game ^_^ 

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Also I Try the Android Browser Version Of this Game But It's A Bit Laggy.

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Thank For Making This Awesome Game.

Me And My Friends Really Like This Awesome Game Thank U KingDanius

Keep Up The Good Work Bro! ^_^

Thank you for your support :)

Yes, it ja quite laggy because web Games have horrible Android support.


The only Problem is to make it work on Android, already implemented an Android version and I know how to make it work for Android. But I am struggling with performance problems right now.

Thanks KingDanius. I'm Gonna Wait Again For The Android Version Haha. Sorry For My Bad English haha. 

Viewing most recent comments 1 to 40 of 65 · Next page · Last page